Independent software studio — Manchester, England
We build apps, games and software that ships.
An independent studio turning ideas into polished products — from first sketch to store launch and everything that keeps it running afterwards.
01 — Our work
Measy — dinner, sorted.
Our first consumer app, live on the App Store. Tell it what you like, where you shop and what you want to spend; it plans a week of dinners and writes the shopping list — all within budget.
Measy: Meal Planner
- A week of dinners from £25
- 481 real recipes with photos, priced against the supermarket you actually use — Aldi to Waitrose, plus EU and US stores — so the plan total is a number you can trust at the till.
- Planned around your life
- Allergies, dislikes, cooking days, kitchen kit and household size all shape the week. Swap any dinner in a tap; the list updates itself.
- Streaks and community
- Mark tonight cooked to keep a streak going, share your own recipes, and ask other Measy cooks what they'd make.
Designed, built and shipped end to end by the studio. Charted in the UK Food & Drink top 200 on launch day.
02 — What we do
Three disciplines, one team.
We keep design, engineering and release under one roof, so nothing gets lost in the handover between them.
- Mobile & Web Apps
- Native and cross-platform products built to feel fast and considered — iOS, Android and the web, from prototype through to the app stores.
- Game Development
- Playable ideas built in Unity and shipped to PC, mobile and console — gameplay systems, tooling, art pipelines and live updates.
- Custom Software
- Internal tools, platforms and integrations tailored to how your business actually works — replacing the spreadsheet held together with hope.
03 — How we work
A process without the theatre.
Short feedback loops, working software early, and no surprises at the end.
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01
Discover
We pin down the problem, the users and the constraints before a line of code exists.
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02
Design
Flows, prototypes and interface work you can click through and react to.
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03
Build
Tested, reviewed code delivered in visible increments — you see progress weekly.
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04
Launch & support
Store submission, release, monitoring, and the updates that come after day one.
04 — About the studio
Small team. Serious craft.
Tomo Interactive is an independent software studio. We take on a small number of projects at a time so the people you meet are the people who build your product.
We care about the parts users never see — the architecture, the tests, the build pipeline — because that's what makes the parts they do see feel effortless.
- Own the outcome
- We're accountable for a product that works, not a list of tickets closed.
- Clear over clever
- Plain updates, honest timelines, and code the next developer can read.
- Built to last
- We write software you can still extend two years from now.
05 — Ethos
I started Tomo Interactive because I kept seeing the same gap — people with genuinely good ideas, and nobody to build them properly.
I've spent years around software, games and the creator economy. Long enough to know that the difference between a product people tolerate and one they actually love is almost always craft. That's what this studio is for.
06 — Get in touch
Tell us what you're building.
Send over the idea, the rough shape of it, or just a question. We reply to every enquiry, usually within one working day.
contact@tomointeractive.com