Tomo Interactive

Independent software studio — Manchester, England

We build apps, games and software that ships.

An independent studio turning ideas into polished products — from first sketch to store launch and everything that keeps it running afterwards.

01 — Our work

Measy — dinner, sorted.

Our first consumer app, live on the App Store. Tell it what you like, where you shop and what you want to spend; it plans a week of dinners and writes the shopping list — all within budget.

Measy: Meal Planner

iOS · Food & Drink · Free to download

A week of dinners from £25
481 real recipes with photos, priced against the supermarket you actually use — Aldi to Waitrose, plus EU and US stores — so the plan total is a number you can trust at the till.
Planned around your life
Allergies, dislikes, cooking days, kitchen kit and household size all shape the week. Swap any dinner in a tap; the list updates itself.
Streaks and community
Mark tonight cooked to keep a streak going, share your own recipes, and ask other Measy cooks what they'd make.

Designed, built and shipped end to end by the studio. Charted in the UK Food & Drink top 200 on launch day.

Measy plan screen: a week of dinners with the total against the budget Measy explore screen: dishes with photos and prices Measy recipe screen: ingredients, steps and a tailored serving

02 — What we do

Three disciplines, one team.

We keep design, engineering and release under one roof, so nothing gets lost in the handover between them.

Mobile & Web Apps
Native and cross-platform products built to feel fast and considered — iOS, Android and the web, from prototype through to the app stores.
Game Development
Playable ideas built in Unity and shipped to PC, mobile and console — gameplay systems, tooling, art pipelines and live updates.
Custom Software
Internal tools, platforms and integrations tailored to how your business actually works — replacing the spreadsheet held together with hope.

03 — How we work

A process without the theatre.

Short feedback loops, working software early, and no surprises at the end.

  1. 01

    Discover

    We pin down the problem, the users and the constraints before a line of code exists.

  2. 02

    Design

    Flows, prototypes and interface work you can click through and react to.

  3. 03

    Build

    Tested, reviewed code delivered in visible increments — you see progress weekly.

  4. 04

    Launch & support

    Store submission, release, monitoring, and the updates that come after day one.

04 — About the studio

Small team. Serious craft.

Tomo Interactive is an independent software studio. We take on a small number of projects at a time so the people you meet are the people who build your product.

We care about the parts users never see — the architecture, the tests, the build pipeline — because that's what makes the parts they do see feel effortless.

Own the outcome
We're accountable for a product that works, not a list of tickets closed.
Clear over clever
Plain updates, honest timelines, and code the next developer can read.
Built to last
We write software you can still extend two years from now.
Work with us

05 — Ethos

I started Tomo Interactive because I kept seeing the same gap — people with genuinely good ideas, and nobody to build them properly.

I've spent years around software, games and the creator economy. Long enough to know that the difference between a product people tolerate and one they actually love is almost always craft. That's what this studio is for.

Luke Thomson Founder & CEO, Tomo Interactive

06 — Get in touch

Tell us what you're building.

Send over the idea, the rough shape of it, or just a question. We reply to every enquiry, usually within one working day.

contact@tomointeractive.com